← Lower Secondary · Ages 11–13

Interactive Escape Room

The Case of the Missing Medallion

A maths investigation in a museum

A priceless medallion has disappeared from the museum. Working as detectives, students solve four pieces of mathematical evidence, collect the digits of a safe code and use the clues to identify the thief.

  • Ages 11–13
  • Maths
  • About 40 minutes
  • In pairs

Runs in the browser. No account required.

Interactive Escape Room Ages 11–13

Maths • Algebra • Data

  • Coordinates
  • Equations
  • Logic

How the activity works

Students follow a detective story from the first clue to the final conclusion. Each step depends on the maths in the step before.

  1. Accept the case

    Students read the urgent message from the museum and start the investigation.

  2. Solve the evidence

    Four pieces of evidence: a route on a coordinate grid, entry data, a damaged recording and an access report.

  3. Open the safe

    Each solved piece of evidence gives one digit. The four digits unlock the safe with the case files.

  4. Name the thief

    Students compare the clues with the suspects’ case files and justify their conclusion.

Maths and skills

Maths covered

  • Coordinates in the first quadrant
  • The mean and comparing data
  • Solving a linear equation with brackets
  • Reading and comparing frequencies

Reasoning and problem solving

  • Drawing conclusions from calculations
  • Connecting several clues into one chain of reasoning
  • Explaining and justifying a decision in writing
  • Working together in pairs

Teacher guidance

Short practical guidance is also available in the lesson, under the For teachers button.

What you need

  • One device per pair (laptop or tablet)
  • No printed materials
  • About 40 minutes

Running the lesson

  • Students work in pairs and progress is saved automatically on the device.
  • Evidence 3, the equation with brackets, is usually the most challenging step.
  • If pairs get stuck, use guiding questions rather than giving them the digits or the code.
  • At the end, ask 2–3 pairs to briefly defend their choice and the clues they used.

Ready to take the case?

Open the interactive lesson on your students' devices.

Start the interactive lesson